![]() ![]() Sometimes AI notice when other guards disappeared from their patrol.Not having to switch to the compass constantly was a surprisingly big quality of life improvement. The light gem and compass combination is very useful.Being able to see your hands and feet is neat.I wish I had been able to do that more often in previous games. I liked stepping out into the City hub and getting to explore the City without having to avoid every AI.Dynamic shadows are nice addition to the game.There were some tense moments when I was picking a lock while I heard footsteps approaching. The manual lockpicking here is much better than right-clicking and waiting like in the previous games.Things I felt were better than in the previous two games: With its lavish interiors, it felt like a very good mission from The Metal Age. Wieldstrom Museum is a great final mission.Not as mind-blowing as the hype led me to believe, but well done. But the mission retains its creepy atmosphere. When the former inmates appear, you know what the threat it and it becomes manageable. The beginning of the Shalebridge Cradle is scary.I knew they would come to life eventually, but not when. There was an intense feeling of dread as I walked through the Hall of Statues in the Keeper Compound.The well-spoken Keeper guards are an interesting enemy.Its ambient music and the new Haunts and Zombies are great. The Fort Ironwood catacombs are a fun, spooky area.Overlook Mansion with the sad piano music in the background is also great.Pity it is only a small side-area and not a full-fledged mission. The Abysmal Gale oozes with atmosphere.The sequence in which Garrett is hunted by Keeper Enforcers while you are in the unfamiliar territory of Old Quarter was exciting.I like its mix of green overgrowth, ruins and rotting machines. The Pagan Sanctuary is the first colorful level. Edgar's Cathedral are all grey stone buildings. Blue Heron Inn, Rutherford Castle and St.The ambient music is excellent and on par with the previous two games.While playing, I wrote down short sentences with observations. The game didn’t turn out as well as the creators at Ion Storm or we as fans hoped it would, but despite its many shortcomings, I was constantly engaged and wanted to progress to the next area or plot point of the story. Thanks to everyone who worked on it! Major improvements I noticed were the merging of previously separate parts of missions, removal of the ugly blue foot and hand markers in some areas, and the addition of mission briefings. Whereas I had played vanilla in 2005, I installed Sneaky Upgrade 1.1.10 for my second attempt. It took until August 2021 until I felt like finally completing the game. The game then sat on my shelf for 15 years. I stopped after the first minutes in the Shalebridge Cradle because I did not want to experience this level like this. My laptop at that time was so underpowered I had to play in 800圆00 resolution with most of the visual effects turned off. ![]()
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